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Devlog 5-6: chaos and order
January 29, 2023
by
AshCruz
I forgot to post tis devlog so now it’s getting grouped together with devlog 6. Devlog 5 Chaos WE HAVE TWO NEW CHAOTIC NODES!!! One day I was trying to come up with new ordered dithers for BlendNote...
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BlendNote Lightning Round Tutorial
January 26, 2023
by
AshCruz
Here is a little video that provides a quick rundown of how to use my node groups. I meant to make this post sooner but better late than never...
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Devlog 4: Aliasing Problems
September 04, 2022
by
AshCruz
Devlog 4 What I've Been up to It’s been longer than usual since my last devlog but I’ve kind of been busy. In my meantime I’ve been doing research on how to make my dithering more crisp and less...
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Devlog 3: Keeping Things Simple
June 20, 2022
by
AshCruz
Devlog 3 Big changes I’ve noticed that some parts of this shader aren’t procedural when they easily could be, most notably users had to calculate the ratio multiplier and resolutions when the aspe...
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Devlog 2: Patterns Patterns Patterns
May 15, 2022
by
AshCruz
Devlog 2 Finally the tenth update to my procedural shaders! This update includes new dither patterns, new inputs and outputs for nodes, the AvrageDither node group, and general tweaks. Still no pallet...
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Suss
April 06, 2022
by
AshCruz
#amongus, #pixelart, #blender
so.... On April 1st Reddit re-opened the r/place canvas and with it came a wave of amongus characters crammed into the shading of almost every piece of pixel art on the canvas. So I made an amungus cr...
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Devlog 1: intro to color fixing
March 14, 2022
by
AshCruz
Not only was my gameBOIII blender project a way to emulate a cool style but it turned out to be great learning opportunity as well. I wanted to stay true to a two-bit color pallet, which meant that th...
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Updates?
March 10, 2022
by
AshCruz
Updates? Yes, updates! Despite publishing the project on August 9 and calling it done, I actually decided to add more content last month. For some reason I wanted to use my node setup to replicate the...
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