Updates?
Updates? Yes, updates!
Despite publishing the project on August 9 and calling it done, I actually decided to add more content last month. For some reason I wanted to use my node setup to replicate the style of the Gameboy camera, and that’s what I did. And because it uses the same dither method as all of my BlendNote node groups I decided to throw it in with this project.
To my surprise the Gameboy style images got a lot of attention and new people who checked out BlendNote provided me with good feedback. There are so many things I didn’t think of and there is so much more that I can do with this project.
I’m not sure how often but I will start updating this project and adding more to it. I plan on adding more features, new nodes, and potently video documentation and tutorials!
If you have any suggestions or feedback feel free to leave a comment on this project or e-mail me at acruzjumper@yahoo.com. And as always you can check out my work @_ash_cruz on twitter.
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BlendNote
A procedural shader to turn your 3D models into an endless supply of pixel art and game assets
More posts
- Devlog 5-6: chaos and orderJan 29, 2023
- BlendNote Lightning Round TutorialJan 26, 2023
- Devlog 4: Aliasing ProblemsSep 04, 2022
- Devlog 3: Keeping Things SimpleJun 20, 2022
- Devlog 2: Patterns Patterns PatternsMay 15, 2022
- SussApr 06, 2022
- Devlog 1: intro to color fixingMar 14, 2022
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